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Wednesday, November 8 • 17:30 - 18:10
Sound & Space: Exploring the Depths of Spatial Sound and New Media Experiences

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Sound & Space:  Exploring the Depths of Spatial Sound and New Media Experiences

3D audio technologies are rapidly entering all kinds of media. Virtual reality applications are only the most recent area where spatial sound gained much popularity, and many other fields have been using spatial sound since many years, e.g. music composition, production and live performances, theater, exhibition design, sound art, film, and radio drama. Hence, different perspectives on spatial sound have been developed, even on key concepts and ideas. What is spatial sound? Why should we care? Which kinds of sonic spaces can be designed, and how do they relate? What is the purpose of using spatial sound? What are the various approaches to create spaces and narrative places? How does the spatiality of sound help us to make sense of our media experiences? 


Moderators
avatar for Thomas Koch

Thomas Koch

Project Manager Audio, Researcher, Fraunhofer Heinrich Hertz Institut HHI
Since 2007, Thomas Koch works as a sound engineer and researcher on, both, the technical and artistic side of spatial audio and immersive audiovisual media. In 2010, he joined Fraunhofer Institute for Telecommunications (Heinrich Hertz Institute) to investigate new uses of 3D-Audio technologies in the context of immersive video environments. His work is mainly focused on the evaluation and prototypical implementation of reproduction formats like Wave Field Synthesis and multichannel 3D-Audio reproduction systems, as well as binaural audio for VR and AR applications. In his Seminars 'Raumkomposition' at the postgraduate Master program Sound Studies at... Read More →

Speakers
avatar for Steffen Armbruster

Steffen Armbruster

Founder & CEO, Usomo
Steffen works in the field of immersive spacial media installations. For many years, he has been responsible for the production of numerous visual installations worldwide. He produced for Q-Bus the 360 ° interactive real time installation for Deutsche Telekom at the IFA in Berlin. During his... Read More →
avatar for Marie Havemann

Marie Havemann

Composer, Sound Designer, Audio Engineer, Viciousonic, Sandbox Interactive
avatar for Johannes Scherzer

Johannes Scherzer

Sound Scenographer, MNTN
Working in the fields of spatial media, film, and scenography, Johannes creates 3D sound experiences for exhibitions, brand environments and events. Drawing from his practice as sound designer and re-recording mixer, he later began developing software tools enabling sound designe... Read More →


Wednesday November 8, 2017 17:30 - 18:10
Gallery 2 Haus Ungarn // Karl-Liebknecht-Straße 9 // 10178 Berlin

Attendees (7)