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Wednesday, November 8 • 13:00 - 14:00
Adaptive Game Sound - An Introduction to designing audible content for a nonlinear medium

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In this workshop we look at the differences between a linear medium like movies or audio plays and a nonlinear medium like video games. Sound design for games should be adaptive to the player's behaviour to get him an intensive and immersive gameplay feeling. We also examine the techniques provided by middleware like fmod Studio not only to create event-based ingame sound design but also adaptive music which reacts on the states of a game always referring to the players' interactions.

Speakers
avatar for Christian Raters

Christian Raters

Founder & CEO, Lyrebird Game + Audio GmbH
Christian Raters is the founder and CEO of Lyrebird Game + Audio GmbH, a game audio and game development company based in Berlin (Riverside Studios) that specializes in sound design, recording & mixing, adaptive game sound implementation, 3D audio, restoration, game design and development.In... Read More →


Wednesday November 8, 2017 13:00 - 14:00
Gallery 3 Haus Ungarn // Karl-Liebknecht-Straße 9 // 10178 Berlin

Attendees (8)