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Production [clear filter]
Wednesday, November 8

13:00 CET

Interactive, Immersive, Live: The Future of the Music Experience
The music video is a storytelling medium with a rich history and longstanding role in pop culture. The explosive potential of immersive and interactive formats — from live concerts in VR to AR videos — suggests that digital music experience is on its way to new heights as a contemporary art form. This panel will explore the all-new ways to hear, experience and conceptualise music across virtual and real dimensions. How is VR/AR changing conventional music video production? What does the future hold for music as a vehicle for spatial, visual and haptic storytelling? What might the guidelines for creating these experiences look like? Where will we watch them, and why? 

avatar for AC Coppens

AC Coppens

Owner/CEO, The Marketing Catalysts
AC founded THE MARKETING CATALYSTS to boost the development of innovative and creative players across multiple digital media sectors from Film through VR/AR/MxR to Music & Sound, with a focus on the specific challenges of entering new markets. AC also mentors interactive projects... Read More →

avatar for Michael Liebe

Michael Liebe

CEO / Founder, Booster Space / VR NOW Con
Michael Liebe is CEO and founder of Booster Space – an event specialist and developer for games and virtual reality. Makers of #gamesweekberlin, VR NOW Con (for VRBB), Game Cinema and Womenize! Tech, Biz, Media. Booster Space is developer of DUEL VR – a Western themed multiplayer... Read More →
avatar for Adina Popescu

Adina Popescu

Founder & CEO, SnowblackVR
Adina Popescu is a philosopher and entrepreneur, creating platforms that integrate nascent technology in order to generate impact and to empower bottom-up movements. She is currently working on a 4D Immersive Climate Change Platform called EARTH that is running on BLOCKCHAIN, “because... Read More →

Wednesday November 8, 2017 13:00 - 13:40 CET
Gallery 1 Haus Ungarn // Karl-Liebknecht-Straße 9 // 10178 Berlin

17:30 CET

Sound & Space: Exploring the Depths of Spatial Sound and New Media Experiences

Sound & Space:  Exploring the Depths of Spatial Sound and New Media Experiences

3D audio technologies are rapidly entering all kinds of media. Virtual reality applications are only the most recent area where spatial sound gained much popularity, and many other fields have been using spatial sound since many years, e.g. music composition, production and live performances, theater, exhibition design, sound art, film, and radio drama. Hence, different perspectives on spatial sound have been developed, even on key concepts and ideas. What is spatial sound? Why should we care? Which kinds of sonic spaces can be designed, and how do they relate? What is the purpose of using spatial sound? What are the various approaches to create spaces and narrative places? How does the spatiality of sound help us to make sense of our media experiences? 

avatar for Thomas Koch

Thomas Koch

Project Manager Audio, Researcher, Fraunhofer Heinrich Hertz Institut HHI
Since 2007, Thomas Koch works as a sound engineer and researcher on, both, the technical and artistic side of spatial audio and immersive audiovisual media. In 2010, he joined Fraunhofer Institute for Telecommunications (Heinrich Hertz Institute) to investigate new uses of 3D-Audio... Read More →

avatar for Steffen Armbruster

Steffen Armbruster

Founder & CEO, Usomo
Steffen works in the field of immersive spacial media installations. For many years, he has been responsible for the production of numerous visual installations worldwide. He produced for Q-Bus the 360 ° interactive real time installation for Deutsche Telekom at the IFA in Berlin... Read More →
avatar for Marie Havemann

Marie Havemann

Composer, Sound Designer, Audio Engineer, Viciousonic, Sandbox Interactive
avatar for Johannes Scherzer

Johannes Scherzer

Sound Scenographer, MNTN
Working in the fields of spatial media, film, and scenography, Johannes creates 3D sound experiences for exhibitions, brand environments and events. Drawing from his practice as sound designer and re-recording mixer, he later began developing software tools enabling sound designers... Read More →

Wednesday November 8, 2017 17:30 - 18:10 CET
Gallery 2 Haus Ungarn // Karl-Liebknecht-Straße 9 // 10178 Berlin